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Throughout the game, try to summon more Giant monsters since they give so much mana per kill. So you use a rank 2 gem, add +8 of them, with each one giving 100 mana per kill. This is particularly important if you are using ORANGE mana leech towers or traps.Įven if you aren't, ideally summon more of the monsters that naturally have LESS of them in a wave.especially GIANT monsters! In the early game, you can easily kill the 4 giant monsters on say wave 7. The theory is that the mana you spend on gem bombs to increase monster count, you get back by actually killing them.
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That multiplies your damage MANY times over. A higher level gem with several amplifiers can easily hit a 100% chance of triple or quad damage and hit 3 or 4 foes per attack. One adds a chance to deal multiple damage and the other chains to multiple foes. Lime/Yellow is the best tower combo once you get Dual Gem Mastery. When I have 4000 I will get 100 mana, or the equivelent of 4 points in focus." Powerful shrines is useless as it means you are wasting mana on a single round of foes, deadly traps is useless as you can get more benefit from upgrading a gem mastery, readiness may be useful in some levels as you can move stuff faster, ritual is underpowered- I have gone halfway through the game and have 400 battle trophies. Violent explosions is bad as it means you are wasting mana on gem bombs, triple gem is useless as bloodbound is the only useful gem so if you can make three gems you have no need for triple gems. Demolision could be useful if it suits your playstyle with mazing. Banisher can be useful for cheaper banishment, and resonance is good for enhancing towers. Max it out, rarely gives you useful gems but you can sell it on the forge for good mana early on. No need, bloodbound works better on its own. No need, good tower placement removes the need for this.ĭual gem.
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They increase your damage and should be maxed out.
#Gemcraft labyrinth field d4 upgrade
Lowers upgrade cost for mana pool, lets you buy bloodbound more cheaply. In early levels you can put a few points in them if you have nothing better to buy.įlexibility. So, the red gem at level 1 is close to being as good as a level 2 tower. 13.5 damage versus 16 damage (and some extra speed). If you upgrade the yellow one up a size now it will do 8-19 damage with 19% double hit. Each wave has an average of 13 monsters, and 13 mana per wave.īy level 5 the red gem will have killed 65 monsters and will have 6 more damage, or 11-17 damage. Both do 4-11 damage with 18% kill ratio for the red and 14% triple hit for the yellow, or 7.5 damage on average, and 8.5 on average for the yellow. Bloodbound gems are mathematically superior to all others.Ĭonsider a hypothetical scenario where you compare a level 1 bloodbound gem to a level 1 yellow gem fully upgraded. Mostly seless, except bloodbound mastery which should be maxed. Sometimes in earlier levels you'll have pre-existing towers in certain levels so you can put less points in construction but forge is always useful. Both incredibly useful skills as they lower the cost of buildings and gem crafting. You should pump quite a few points in here, more and more as the game goes on.Ĭonstruction, forge. This means you generate mana faster, which is far too slow and useless, and that you get more mana per kill, which is very useful. It's very expensive to level up so don't be afraid to drop a few points from it at times to level up more useful skills. Early on, you'll want to level this up to 20, and a bit later to 30-40. This allows you to buy better gems earlier on, unlock bloodbound, and reshape the battlefield to your liking.
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